A downloadable game for Windows


Greeeeeeetings! This game is a game about joining and unjoining? disjoining? Er...Eitherways you have to keep connecting and disconnecting with your agent to rescue the hostages(hostages sold separately) and connecting and disconnecting with your Traffic Disruptors to keep the dirty cops away(some assembly may be required).

This game was created for the 5th Annual GMTK Game Jam.(And it is my 4th entry in 5 years... I had a Did Not Finish last-to-last year :( ). The theme of this year is Joined Together. In my game I was trying to convey the importance of not just a Super Agent but also the person at a screen assisting them remotely. That is, they must Join Together to be successful. They must also periodically disconnect so as to avoid getting caught.


How to Play:

1)The Agent:

Enable or Disable the Agent with the "Connect Disconnect with Asset" button.
When the Agent is enabled,they will automatically find baddies. When they get close enough they will rescue the hostage held by the baddie giving you +1 to your hostages rescued score. When the Agent is disabled, they can't move but they also can't be caught by the dirty cops. Which is why when Agent is enabled,cops will chase them and when Agent is disabled, the cops will try to converge on our Base of Operations.

2)Traffic Disruptors:

In the map you will notice intersections with very small yellow squares on them. Hover the mouse over the square and a button will pop up. Use these buttons to enable disable the Traffic Disruptor in that intersection.
When a Traffic Disruptor is enabled it  makes traversal through that intersection for both the Agent and the cops a little harder.



Check out the first screenshot for to see what the different elements look like!


Game over when:

Either the Agent is "caught" by the cops when Agent is enabled.

                                                      OR

Cops reach our Base of Operations when Agent is disabled.


 I hope you enjoy and please do rate the submission :D. Even if it is janky and horrible do let me know :)

Misc:

Apologies for no audio

Map colours inspired by GTA Vice City's map colours.

Pathfinding achieved with the help of an awesome Unity asset:
A* Pathfinding Project by Aron Granberg. Very powerful tool!

Check it out here: https://arongranberg.com/astar/

Download

Download
Individual of Scrutiny.zip 17 MB

Leave a comment

Log in with itch.io to leave a comment.